

The units are now generally much improved but the battle traits in particular are a lot better. Huge glow up – Probably more than any other army in the game, Nighthaunt really needed an upgrade, with an old book containing old units and army-wide rules that seemed outdated just as the book was launched.This is an army that goes wherever it wants, whenever it wants, and Nagash help you if you’re in their way. Speed Kills – With an universal movement of 8” or more, army wide fly and army wide retreat and charge, Nighthaunt are fast, and you’re never going to pin them down in combat.Tokens! In a surprising move the Nighthaunt battletome comes with a bunch of tokens to help keep track of your Wave of Terror rules, containing eight carboard tokens for each of the three effects and a useful 9” measuring stick to keep track of where your ghosts can teleport to.

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Their battle traits are some of the best and most importantly most interesting we’ve yet seen in the game, and working out exactly how to best apply these is going to be a really interesting challenge for the budding scion of Nagash to explore. The models can be, uh, difficult to transport and fragile, but a well painted army can look truly beautful – just check out Dana Howl’s vaporwave ghosts! They’re also easy to paint, with a basic contrast and a few details picked out leading to probably the fastest to paint army in Age of Sigmar, giving even Necrons in 40k a run for their money.įinally, Nighthaunt are a tactician’s dream, being all about stacking synergies to supercharge your troops into inhuman terrors on the battlefield. Nighthaunt were pretty much a whole new army for Age of Sigmar second edition, with a range of models that really captured the ethereal, inhuman nature of the army, really giving hints that these used to be people, but they’re now twisted into something much less, and much more. Dreadscythe Harridans were once healers and nurturers that denied souls to Nagash through extending their life now cursed with rage against those self-same healers, and Chainrasp Hordes were vicious and irredeemable criminals, how fated to be tortured and imprisoned forever. Kurdoss Valentian was punished for his ruthless desire to rule and murder of his own brothers with a curse of being fated to never rule and never kill again, a bitter jest of Nagash. The first edition Nighthaunt book introduced the fascinating idea of Nagash as a god of justice, with cruel and evil deeds in life rewarded (?) by unending servitude and punishment by Nagash in death. Battleline units, including conditional battlelineĭo you like the undead? Do you like playing a vast wave of unstoppable terror that the blades of their enemies pass through without affect? Do you like justice?.The Briar Queen and Thorns of the Briar Queen.
